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secretoracle's Games => Back Issues => Topic started by: secretoracle on September 20, 2006, 04:27:59 PM



Title: Chapter 10-3-1 Combat actions
Post by: secretoracle on September 20, 2006, 04:27:59 PM
Let's use this thread for mechanical issues and post action resolution in the other thread.

First, I need everyone tol make three attack rolls and three thoughness Saves.  Use the attack profile you'd use most Melee or Ranged, and then I'll adjust if the actual attack is of a different type.


Title: Re: Chapter 10-3-1 Combat actions
Post by: cassbackward on September 20, 2006, 04:31:50 PM
Attack (1d20=12, 1d20=13, 1d20=1) (http://invisiblecastle.com/find.py?id=628657)

Toughness (1d20=5, 1d20=5, 1d20=3) (http://invisiblecastle.com/find.py?id=628659)


Title: Re: Chapter 10-3-1 Combat actions
Post by: Doc on September 20, 2006, 04:38:53 PM
Attack rolls: 1d20=7, 1d20=17, 1d20=17 (http://invisiblecastle.com/find.py?id=628661)

Toughness saves: 1d20+1=2, 1d20+1=5, 1d20+1=8 (http://invisiblecastle.com/find.py?id=628666)
Ugh. :8

My attacks go pretty much all into aid actions to give Sarah a +3 to defense, rather than to pummeling the spirit with my bare fists. :)
Unless that wonderful one I rolled means I'm knocked out cold the first round. :(


Title: Re: Chapter 10-3-1 Combat actions
Post by: Gaea on September 20, 2006, 04:45:50 PM
My...Attack rolls are all perception....Should i roll them?

3 toughness Saves... (1d20=11, 1d20=4, 1d20=9) (http://invisiblecastle.com/find.py?id=628675)

Unmodified for use of ForceField. Any round with Forcefeild is going to give me a +3 Impervious Bonus....


Title: Re: Chapter 10-3-1 Combat actions
Post by: Jongluer on September 20, 2006, 04:57:50 PM
Attack Rolls!  http://invisiblecastle.com/find.py?id=628695

Toughness Saves http://invisiblecastle.com/find.py?id=628698


Title: Re: Chapter 10-3-1 Combat actions
Post by: thevshi on September 20, 2006, 05:05:13 PM
Here are the attack rolls (shouldn’t be needing these): http://invisiblecastle.com/find.py?id=628718

Here are the toughness rolls (shouldn’t be needing these either): http://invisiblecastle.com/find.py?id=628724


Title: Re: Chapter 10-3-1 Combat actions
Post by: BaboonBill on September 20, 2006, 05:14:51 PM
Attack (Shyeah right)Rolls (1d20=19, 1d20=13, 1d20=12) (http://invisiblecastle.com/find.py?id=628739)

Defense (oh god!) Rolls (1d20=13, 1d20=17, 1d20=1) (http://invisiblecastle.com/find.py?id=628747)

sorry, second is supposed to be Toughness rolls, not Defense. :P


Title: Re: Chapter 10-3-1 Combat actions
Post by: Kat on September 20, 2006, 05:19:21 PM
toughness 2
toughness 2 (1d20=13, 1d20=16, 1d20=18) (http://invisiblecastle.com/find.py?id=628710)


attack 0
attack 0 (1d20=18, 1d20=16, 1d20=16) (http://invisiblecastle.com/find.py?id=628753)


Title: Re: Chapter 10-3-1 Combat actions
Post by: opensesame on September 20, 2006, 06:09:51 PM
Attack:  Mental Weapon - 16
Save DC (Mental Blast) 17 Save DC (Drain Will) 12 (1d20+3=16) (http://invisiblecastle.com/find.py?id=628854)
Defense 13
Toughness: Toughness (1d20+5=12) (http://invisiblecastle.com/find.py?id=628864)


Title: Re: Chapter 10-3-1 Combat actions
Post by: opensesame on September 20, 2006, 08:27:31 PM
Green Goo attack is an area attack = Reflex save time right? 

Reflex Save (1d20+3=16) (http://invisiblecastle.com/find.py?id=629127)


Title: Re: Chapter 10-3-1 Combat actions
Post by: opensesame on September 20, 2006, 10:06:49 PM
Round 2 Sarah's attack:
Mental Weapon
 (http://invisiblecastle.com/find.py?id=629333)
Defense 13
Toughness Toughness (1d20+5=13)[/url
 (http://invisiblecastle.com/find.py?id=629337)


Title: Re: Chapter 10-3-1 Combat actions
Post by: cassbackward on September 20, 2006, 10:08:36 PM
Unless something comes bearing down on her, Sylvia's going to hang out and keep the illusion going.


Title: Re: Chapter 10-3-1 Combat actions
Post by: Kat on September 21, 2006, 07:42:45 AM
Off to work  in a moment    :duel:

Default actions: 

* Sam will catch anybody sent airborne by the thing.

* Ever watched a mockingbird chase away a cat?  She can try that too, swooping in and *BAM* popping the thing on the back of its head and then swooping away to come in with another aerial attack.  She'll do it with her feet if no other weapon is apparent, but something along the lines of a baseball bat (a pole, a tree branch, etc) would do nicely.

* She will attempt to keep her identity as hidden as possible.

Random attack rolls (1d20=17, 1d20=13, 1d20=8) (http://invisiblecastle.com/find.py?id=629850)

Random toughness rolls (1d20=17, 1d20=11, 1d20=6) (http://invisiblecastle.com/find.py?id=629852)

Random 'GM's choice' rolls (1d20=8, 1d20=19, 1d20=9) (http://invisiblecastle.com/find.py?id=629854)

Oof.  The 3rd one in each of those sets looks potentially painful.


Title: Re: Chapter 10-3-1 Combat actions
Post by: opensesame on September 21, 2006, 10:46:21 AM
OMFG!!!!!!!!!!  Check out my roll.  Talk about Ground Zero. 

ectoplasm roll (1d20=20) (http://invisiblecastle.com/find.py?id=630257)


Title: Re: Chapter 10-3-1 Combat actions
Post by: Jongluer on September 21, 2006, 03:12:44 PM
http://invisiblecastle.com/find.py?id=630622

A lil' spurt I guess....